AMOS-L

Message created on:
Sunday, December 21, 1997

From:Keith Hill (Braneloc@mirex.demon.co.uk)
Subject: Re: CBATNAMdemo...
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To the one known as Garfield,
> CBATNAM Team,

Hey, thats me !

> Obviously, we can't be giving out the full game, so I assume we (the
> stage-programmers) are to be supporting a demo-version, correct?
> It's no problem, just give me another flag (DEMO) and if it's true
> I'll limit the duration of the game-play to about 30 seconds of Phase
> One (or maybe ten seconds each of Phases 1, 2 and 3)...

Hmmm... How about a demo variable, with 30 seconds or whatever plugged into
it, and we count it down to zero...

Of course, on the real version, demo=-1

> I think this would be just enough to "bait" the player into purchasing
> the full version. We have five stages, so if we all gave a 30-second
> preview then we'd have a solid two and one-half minute playable-
> demo. Actually, we could reserve the Bonus Stage for the

Thats a long demo.

> registered users (more incentive to order the full version), but I
> have enough to think about, so you guys can sort that out... :-)
> Anyway, just give me some feedback guys (Giark, Mush)... should
> I go ahead and add this demo-mode support?

Well, as per your idea, I will be implementing a timer in the demo variable
as above unless info to the contrary is received Giark. Perhaps stick
"DEMO TIMER = 30" on the screen counting down.

> If this has already been discussed then I apologize - I missed it...

It hasn't AFAIK.



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